![]() ![]() Finally, the game was digitally re-released on Sony's newer consoles via the PlayStation Network outside of Japan beginning in 2015. Fantavision was then remade for Japanese mobile phones starting in 2003. An updated version with this mode titled Futari no Fantavision was released in Japan in 2002. It was released the same day as the console in North America, Europe, Australia, and New Zealand later that year with an added two-player mode. The graphics emphasize the PS2's ability to show particle effects.įantavision was released in Japan on March 9, 2000, a few days after the PS2 itself. After successfully pitching the project to Sony, Fantavision was supervised by the company's first-party development head Shuhei Yoshida and was completed by a small team in a short time frame. The game was initially conceived by director Katsuyuki Kanetaka, inspired by the fireworks shows he witnessed in his youth. After ten or so minutes of messing around with Activision's Complete Computer Fireworks Celebration Kit, I actually wanted to to turn off the computer and go outside - and that's really saying something.Fantavision was created during Sony's transition from its original PlayStation (PS1) to its next generation console. ![]() ![]() seriously, virtual fireworks? For a fraction of this program's retail cost, I could put a fireworks display on in my own backyard. While many people apparently have fond memories of this program, I have to admit I found the whole thing pretty boring. Once your masterpiece has been completed it can be saved to disk, where it can be reloaded or traded amongst friends (assuming they also own the program - from what I can tell, the saved firework displays are not stand alone executables). With enough time and effort, a person could theoretically synch their fireworks display up with the background music. Each entry can be changed, inserted or removed. CCFCK requires very little keyboard interaction (other than the custom display messages users can enter).Įach event is ultimately stored on a vertically-scrolling event list. The sliders, like every other part of the program, are controlled using a standard joystick. There are several different types of fireworks than can be used, and each one can be modified using sliders, giving users the ability to alter each fireworks size, color, speed, and so on. The fireworks displays also include text messages displayed at the bottom of the screen which can be customized as well.Īnd then there are the fireworks. The program is compatible with Music Studio, so custom songs can also be imported. Users can choose one of six backdrops (a bridge, a city, a castle, etc) and from a list of twenty songs, from The Star Spangled Banner to Happy Birthday. Like any other "construction kit" program, CCFCK offers a multitude of options that allows virtual fireworks maestros the ability to customize every part of their display. The Complete Computer Fireworks Celebration Kit (CCFCK) was written by Jon van Ryzin, the same man that wrote H.E.R.O. One of the weirder additions to the "construction kit" genre was Activision's "Complete Computer Fireworks Celebration Kit." Dubbed "the fireworks construction kit" by gamers, Activision's 1985 release allowed users to create their own virtual firework displays. All of these programs greatly simplified the process of creating your own programs by managing the majority of the code, allowing young game makers to focus on things like graphics, sound and gameplay. Pinball Construction Set would soon be followed by Arcade Game Construction Kit, Adventure Contruction Set, Shoot-Em-Up Contruction Kit and Wargame Construction Set. Out of this need, a new genre was born - the "construction kit." The first one I remember seeing was Electronic Arts' "Pinball Construction Set," a program that allowed budding programmers to place bumpers at will and create their own virtual pinball tables. Unfortunately, many young programmers found out the hard way that creating a game from scratch was rather difficult. Through BASIC and other languages, home computer owners were able to create their own games. While both videogame consoles and home computers allowed owners to play videogames, home computers also gave creative kids and adults the ability to create their own. ![]()
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